Homeworld 3 sands of time7/4/2023 ![]() ![]() Right from the get-go, Deserts of Kharak impresses. I will be writing at least one additional piece about Deserts of Kharak, and will take the time before subsequent writing to play Homeworld Remastered for a more thorough understanding of that game’s mechanics. I fully intend to cover this game more as I play more of it.Ī note before we get started: While I did preorder the game and so received a copy of Homeworld Remastered alongside Deserts of Kharak, I did not have a chance to play this before delivering this first impressions piece, so any comments directed towards Homeworld are based on assuredly inaccurate memories from many years ago and colored by nostalgia. ![]() Please note that all opinions rendered below are first impressions and are subject to change and maturation. Mechanical systems and gameplay be damned, how is anyone supposed to compete with the nostalgia, the memories of awe from Homeworld and its sequel? How can a Homeworld-Dune mashup (I reference the Dune universe and RTS series mostly due to the reliance on a desert as the setting) a Homeworld lacking in that vital 3-dimensionality or the original series. This puts any sequel or prequel in an awkward place. I cannot think of another RTS that was as much a joy to simply experience from a visual, immersive perspective. This attention to visual detail and atmosphere indeed became a hallmark of Relic’s RTS games thanks mostly, I think, to the jaw-dropping wonder that first experiencing Homeworld induced in so many of us. The mothership hanging in space like a lonely jewel. It doesn’t make for a great story, but I can vividly remember being simply blown away by the ability to move units, meaningfully, in 3 dimensions in an RTS, and by the simply haunting visuals often encountered in the game. I remember the first time I ever played Homeworld. ![]()
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